Standard geometric objects can be described by simple rules — every straight line, for example, is just y = ax + b — and they stand in neat relation to each other: Connect two points to make a line, connect four line segments to make a square, connect six squares to make a cube.

These are not the kinds of objects that concern Scott Sheffield. Sheffield, a professor of mathematics at the Massachusetts Institute of Technology, studies shapes that are constructed by random processes. No two of them are ever exactly alike. Consider the most familiar random shape, the random walk, which shows up everywhere from the movement of financial asset prices to the path of particles in quantum physics. These walks are described as random because no knowledge of the path up to a given point can allow you to predict where it will go next.

Beyond the one-dimensional random walk, there are many other kinds of random shapes. There are varieties of random paths, random two-dimensional surfaces, random growth models that approximate, for example, the way a lichen spreads on a rock. All of these shapes emerge naturally in the physical world, yet until recently they’ve existed beyond the boundaries of rigorous mathematical thought. Given a large collection of random paths or random two-dimensional shapes, mathematicians would have been at a loss to say much about what these random objects shared in common.

Yet in work over the past few years, Sheffield and his frequent collaborator, Jason Miller, a professor at the University of Cambridge, have shown that these random shapes can be categorized into various classes, that these classes have distinct properties of their own, and that some kinds of random objects have surprisingly clear connections with other kinds of random objects. Their work forms the beginning of a unified theory of geometric randomness.

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