London, at an hour that made Rosalind glad she'd nicked her brother's black cloak instead of wearing her scarlet one. The factory alongside her had quit belching smoke for the night, but it would start again soon. A noise caused her to draw back against the brick wall. Glancing up, she gasped. An oblong hulk was drifting across the sky. The darkness obscured the details, but she didn't need to see; a brass-colored lock would be painted across the side. Mellator had launched his dirigible.

Welcome to steampunk. This genre has expanded across literature, art and film over the past several decades. Its stories tend to take place near nascent factories and in grimy cities, in Industrial Age England and the Wild West—in real-life settings where technologies were burgeoning. Yet steampunk characters extend these inventions into futuristic technologies, including automata and time machines. The juxtaposition of old and new creates an atmosphere of romanticism and adventure. Little wonder that steampunk fans buy top hats and petticoats, adorn themselves in brass and glass, and flock to steampunk conventions.

These fans dream the adventure. But physicists today who work at the intersection of three fields—quantum physics, information theory and thermodynamics—live it. Just as steampunk blends science-fiction technology with Victorian style, a modern field of physics that I call “quantum steampunk” unites 21st-century technology with 19th-century scientific principles.

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